A downloadable project

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This game is kinda hard to continue without starting over from scratch, and at this point it seems silly to withhold any kind of playable demo to get interested in just because this old project doesn't meet my current, perfectionistic standards.

When I started this project, my skills were still pretty amateur, and my code was sloppy and difficult to maintain and scale. My pixel art went through an improvement and as a result all of the art is inconsistent, the sound is hit and miss, the whole thing's kinda messy. 

Somewhere along the way I tried to cram a storyline into the game and it's not really any good. I'm not great at writing, and I was worse back then.

I'm posting a demo. 


SAVING PRINCESS 2 continues two years after Portia Crane rescues subject "PRINCESS" from a robotics research lab unter the control of an AI gone mad.


"PRINCESS" is now a fully developed synthetic intelligence herself, and she has once again found herself in a position where she needs evacuated; this time from the HARPYIAE OUTPOST, a research lab suspended in the atmosphere of a gas planet.

Asset Recovery Specialist, Portia Crane, has two simple objectives:

  1. Secure the station.
  2. Save PRINCESS.

Many, many more questions come to mind, however. What happened on this station? How did the entire crew end up dead while under the watch of a state-of-the-art AI? What were they researching?

SAVING PRINCESS 2 is the working name of this project and the aim of this one is to expand on the storytelling while retaining some of the gameplay of its predecessor with a few tweaks. While it may seem like another "metroidvania" on the surface, it should turn out a little less typical than that, with less focus on gathering upgrades and more focus on exploration, investigation, and survival on a station that seems to be crawling with hostile, unfamiliar lifeforms. Navigation is once again achieved with the traditional running, gunning and jumping, along with the recoil blast jumping.

Blast jumping, in this game, will be focused on more intensely and your skills with it will be tested in boss fights and platforming.

Weapon customization will be more in-depth with at least three different components in Portia's blaster all capable of being removed and replaced with a more advanced part.

Story-telling is now achieved through interactions with "PRINCESS" in scan rooms and the addition of a mission log. Portia, when she has time, will update this log with important, mission-critical information and mission-relevant thoughts to stay organized as she tries to piece together the events that unfolded on the doomed HARPYIAE OUTPOST.

StatusIn development
Rating
Rated 4.7 out of 5 stars
(3 total ratings)
AuthorBRAINOS
GenreAdventure
Tags16-bit, 2D, Metroidvania

Download

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Click download now to get access to the following files:

SPSEQUEL20210708.exe 27 MB

Development log